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A Taxonomy of Catches

Floater Catches -   There are a million different ways to twist and turn and hold the stick to catch a descending Aerobie. Extra points to you and to the thrower if you manage to simply pick and hold a position and let the Aerobie descend on to your stick while you stay motionless.

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Extra points for reversing direction and over the shoulder catches. Extra points for catching with stick behind your back. Extra points for grace and execution. No extra points for avoiding a collision with the telephone pole: that is its own reward.  

Direct Frontal Catches -  The most challenging and rewarding catches are those in which (right) the Aerobie comes straight and flat toward you presenting not a circular target but a relatively thin oval, or no hole at all. Ten points for spear catching it from beneath.


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But, with practice (left) you can spear catch it from above for thirty points. Increase your motivation by imagining it is a razor sharp Chakram that you must catch with your sword lest it impale the King or Queen for whom you do battle.

Diving Catches -   Aerobies at the distant edge of your reach require heroic dives, even with a stick in your hand. As long as the ring ends up on the stick, you get 10 points, with extra points for hitting the ground really hard, rolling and coming up running, all while not impaling yourself. Needless to say, impaling yourself is its own punishment, but no points are subtracted.

Leaping Catches -     These require an intuitive coordination of three different trajectories: the Aerobie's, your body's, and the Aerostick's. Nothing is required to make spectacular, world changing, leaping catches except your extreme skill. But when you make one, you can hear the cosmic point-o-meter climb.


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Throw Stops - If an Aerobie is above or beyond your reach and you manage to throw your stick to stop its progress you have done a certifiable GREAT THING (TM). The crowds should cheer, but if for some reason they do not, you may do so on their behalf. I usually manage a Throw Stop about once in an afternoon. But if you ALSO actually catch the Aerobie in your hands after stopping it with a thrown stick, you double your entire point score for the afternoon.

Hat Tricks - If you manage to throw your stick and IMPALE the Aerobie (in a situation in which it would otherwise be missed altogether) then everyone has to bow down to you and buy you expensive presents. This is a sign of great prowess and worshipfulness on your part. In addition, if the ring lands on the ground with the stick still inside it, you have achieved eternal life. I have achieved this only a few times.

Head Hits - If you throw your stick into the air to make a Throw Stop or a Hat Trick and the stick lands on your head, you are an official idiot. You will know this immediately and intuitively from the pain you feel. I have achieved this status on a few occasions. On the other hand, if you don't take risks, you'll never know eternal life.

The "points" above are strictly a figure of speech. I can't imagine actually keeping score.

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